Tuesday, February 21, 2006

Ranking System Changed

Today, I changed the way the Counter-Strike: Source server ranks its players. Usually it is done by kill-death ratio, but I don't like that. Relatively new players have absolutely no chance to get ranked well on the server since they're just not that good yet. Second, everyone has bad days. Bad days destroy ratios. Third, all you have to do to get the top rank is hack when an admin's not there and get 10 kills or so in one death. Then, you quit and never play again. That'd be an impossible rank to beat for an honest player. If it's by kills, you have to play a lot. It gives the underdogs a chance by playing a lot rather than playing better than everyone on every round. Overall, it's a better system.

-Free Gun Here!

S.T.A.R.S.: The new ranking system is by total kills. I personally think that's B.S. It rewards the most devoted players instead of the best. To refute FGH's three points: first, new players shouldn't get ranked better than more experienced and more skilled players. That's just not fair. Second, if you have a bad day, then you need to have a good day after to make up for it. Third, VAC is on. It'll be hard for hackers to hack. And if they do, we can always reset their ranks. So FGH, I'd perfer if the CS:S server stays as K:D rankings instead of kill rankings. Fantics who play 24/7 should not be able to surpass good players.

FGH: There are definitely benefits to both systems. Trust me, one bad day can make it impossible to get back where you were. If you're a good player and you get 10 deaths in a row, you're royally screwed. You have to get 10 kills and no deaths to get back where you are - it's really fricken hard. If you have one bad day, you need like eight good days to make up for it. Who says new players would get ranked better than good players? Good players rack up kills faster. True, new players can get higher ranked than good players by playing obsessively, but that adds a new challenge that wasn't there before for the good players. VAC doesn't do crap. There are tons of VAC proof hacks. Anyway, new players probably won't get higher ranked than good players. Most new players don't ever come back to the server. Good players can easily outrank them since they can get more kills faster. That's where kds come in. I just like this system better since it offers players who aren't quite as good a shot at getting a decent ranking. The other thing is that kd ratios can be royally screwed up by bots. Whenever you play against one bot and one person, you're at a disadvantage. I always end up killing the bot but taking damage, and then getting killed by the person. The death counts, but the kill does not in that situation. So even though you got one kill, your kd went down. Since we're in disagreement, I think we should take a vote among the consuls and the senate. Please leave your comments.

5 Comments:

At 2:36 PM, Blogger Motor.On said...

Whats the new method?

Is there one?

 
At 2:08 PM, Blogger Scott said...

Idk. We're still deciding what to do.

 
At 2:19 PM, Blogger Eric said...

What's your vote?

 
At 11:39 AM, Blogger Motor.On said...

What about wins:Losses?

 
At 12:32 PM, Blogger Motor.On said...

Thats better team setup

 

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